![]() The Play: Eldest hand leads any card and each succeeding player in turn to the left must follow suit if possible. Objects of the Game: To win, on tricks, as few hearts as possible. to 2 (low).Ĭutting: Cut for deal low deals, Ace being lowest card.ĭealing: Deal thirteen cards to each, one at a time, in rotation to the left beginning with eldest hand. Rank of Cards: Ace (high), K, Q, J, 10, etc. Number of Players: Two to six players best four hand, as described below. Although four players make for an ideal game, other numbers of players are possible by removing enough cards (such as black 2s) to even out the deal and by adjusting the passes (usually by eliminating the cross-pass).From: Official Rules of Card Games, Hoyle Up-to-Date 1913 However, a player who succeeds in taking all 14 penalty cards (a feat known as “shooting the moon”) may either deduct 26 from his current total or have everyone else add 26 to their totals.Ī popular four-hand variant is omnibus hearts, in which capturing the jack of diamonds (sometimes the 10 of diamonds) counts for minus 10 points. It is not permissible to lead hearts until they are “broken”-that is, until a heart has been discarded to a trick-unless the player on lead has no alternative or has as the only alternative the queen of spades.Īt end of play each player counts one penalty for each heart taken, and whoever took the queen of spades counts 13 penalties for it. ![]() The winner of each trick extracts any penalty cards it may contain, lays them faceup on the table, discards the rest facedown to a common wastepile, and leads to the next trick. The trick is taken by the highest card of the suit led. Play proceeds clockwise, and players must follow suit if possible otherwise, they may make any discard except a penalty card to the first trick, unless no other card is available. Whoever has the 2 of clubs leads it to the first trick. Penalties are scored at the rate of one point for each heart taken in a trick and 13 for taking the queen of spades in a trick thus, there are 26 penalty points in each deal. The ultimate winner is the player with the lowest penalty score when one or more players have reached 100 penalty points. This four-deal cycle then repeats itself. In the second deal three cards are similarly passed to the right, in the third they are passed to the player sitting opposite, and in the fourth there is no passing, and each person must play with the cards as dealt. After the first deal, each player selects three cards and passes them facedown to the player to the left and then replaces them with the three passed by the right-hand neighbour. #Game of hearts cards softwareThis version of hearts became standard with the spread of computers and, later, computer software for playing hearts over the Internet.įour players each receive 13 cards dealt one at a time from a standard 52-card deck. #Game of hearts cards windowsIn the late 20th century a version of hearts was included with every personal computer running the Windows operating system. Hearts first appeared in the United States about 1880, although it derives from the much older European game of reverse. Hearts, card game in which players aim to avoid taking tricks that contain hearts.
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